[A little jealous... But that's good. That's better. Slowly unclenches his claws and takes a moment to tuck the flower safely into a fold of his seal pelt before trying the door.]
It's a heavy, ornate door, carved with faded hanzi characters. After a short attempt, it seems to catch on something on the other side that is too heavy even for him to push through.
He can't feel anything, oddly enough, and for a second, nothing happens.
And then, slowly, he can feel that arm begin to dissolve. It's an oddly painless sensation? If he's watching, he can see that it's mostly like his fingers are fading into glittering particles, blowing away in some unseen wind. There's no blood, no exposed muscle or bone... despite the effect, it's more like someone has just taken a giant eraser to him and is slowly scrubbing the existence of his hand away.
[Blinks at it, watching his hand dissolve for a confused second before pulling his arm back. He's not alarmed (yet?) and shakes his wrist, trying to grow the missing part of his hand back.]
The hand is just gone for the moment. He can grow it back, with some effort, but it's a strange feeling--briefly like trying to shoehorn something into existence that Should Not Be. It's just a matter of exerting his assertion of what truly exists over the effect of whatever is behind the door.
[His hand grows back like a weird sandcastle timelapse, forming itself out of salt and then polishing into a normal flesh-and-scales hand.]
Ow.
[SHUTS that door and goes to try the next door, but he's keeping his hands to himself this time. no peeking bodyparts into whatever's back there again.]
The door he approaches next appears to be Scandinavian in appearance. Atop the rubble is a large violet gem, cracked nearly in half; it's just barely one single piece still.
You see a young woman, one hand pressed to her eye. She looks so lonely, watching someone that you know she is too afraid to speak to, strangled in the expectations of her role. Regret is a sharp pain in one eye, the scent of water and flowers as she sinks below the surface.
This one, unfortunately, does not have anything positive or hopeful as it fades.
[Sighs and folds the gem into his pelt with the flower.]
[Going to the first door next and then to the fourth door to see if they have tokens too, still picking his way carefully around the rubble. don't want to step on any statue bits.]
What he finds at the first door is a wolf's fang, bone-white and gleaming under the mess--young man, looking so, so tired. You want so much to reach out to him, when it looks like a strong breeze might knock him right over, but you know that he will certainly reject it. Regret is a knife in the back, a wolf's lonely howl in the distance--
and the fourth door has a folded handkerchief, a lipstick kiss mark in the corner: a man laughing cheerfully, seated across a campfire from you, exuding a warmth that you feel has to be genuine. Regret is your own loneliness, the greater understanding of a camaraderie and team you could have had, but has been taken from you.
When he taps on the door, he hears, as clearly as if she were standing next to him, the sound of Da Vinci from Sphinx. She appears to be in lecture mode:
"Kirschtaria Wodime. The chairman of the Animusphere-controlled Astromancy Department, one of the Clock Tower's twelve departments of study, and the official Team A leader. He's the head of the exceptionally distinguished Wodime family, whose name and magical circuits have both been around for thousands of years.
He's also Marisbury's top pupil, and was rumored to be a better heir to the Lordship than Olga Marie.
He was expected to forge a contract with a Lancer. In terms of overall magecraft capability, he was head and shoulders above the rest."
It is, though as he fiddles with it, the statue itself abruptly moves, trying to take a jab at him. The angle is bad, and he's too close for the head to actually graze him, but it's not for lack of trying.
As soon as he backs off, the statue returns to its same aggressive but resting stance.
The other two statues are, for the record, a hunched-over figure with a skull mask, and a massive one--almost as big as he is, honestly--carrying a cleaver nearly as long as they are tall.
There is nothing else, apparently. Just the four items he has, from the four ruined doors. He can have the feeling that something is watching him as he searches, but it just appears to be that: the feeling of being watched, but no one there.
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[A little jealous... But that's good. That's better. Slowly unclenches his claws and takes a moment to tuck the flower safely into a fold of his seal pelt before trying the door.]
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And then, slowly, he can feel that arm begin to dissolve. It's an oddly painless sensation? If he's watching, he can see that it's mostly like his fingers are fading into glittering particles, blowing away in some unseen wind. There's no blood, no exposed muscle or bone... despite the effect, it's more like someone has just taken a giant eraser to him and is slowly scrubbing the existence of his hand away.
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Glitter?
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Ow.
[SHUTS that door and goes to try the next door, but he's keeping his hands to himself this time. no peeking bodyparts into whatever's back there again.]
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This one, unfortunately, does not have anything positive or hopeful as it fades.
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[Going to the first door next and then to the fourth door to see if they have tokens too, still picking his way carefully around the rubble. don't want to step on any statue bits.]
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and the fourth door has a folded handkerchief, a lipstick kiss mark in the corner: a man laughing cheerfully, seated across a campfire from you, exuding a warmth that you feel has to be genuine. Regret is your own loneliness, the greater understanding of a camaraderie and team you could have had, but has been taken from you.
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[Good style, mystery man. Taking the gemstone out and tying it into the handkerchief to protect its crack, then folding all the items into his pelt.
[Going to the fifth door and tapping on its symbol, glancing at the statue next to it.]
They are lost, so who are these?
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"Kirschtaria Wodime. The chairman of the Animusphere-controlled Astromancy Department, one of the Clock Tower's twelve departments of study, and the official Team A leader. He's the head of the exceptionally distinguished Wodime family, whose name and magical circuits have both been around for thousands of years.
He's also Marisbury's top pupil, and was rumored to be a better heir to the Lordship than Olga Marie.
He was expected to forge a contract with a Lancer. In terms of overall magecraft capability, he was head and shoulders above the rest."
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...Congratulations to him? On his accomplishments??
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The statue for the fifth door is a soldier holding a lance, their feet braced in an aggressive sort of pose.
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[Thanks the air anyways. Just in case!
Eyes the soldier, then goes to wiggle their lance. Is it fixed in place?]
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Nevermind, nevermind!
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The other two statues are, for the record, a hunched-over figure with a skull mask, and a massive one--almost as big as he is, honestly--carrying a cleaver nearly as long as they are tall.
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I am sorry for trying to take your spear— lance. If you are animate, may I ask you for directions?
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[Giving the Lancer a once-over and circling the other two standing statues, doing a last sweep for trinkets.]
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And those doors are still locked.
[going back to the rubble to attempt sorting the pieces out to their own original sets or at least tidier piles.]
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